Try sketching a variety!For the word/phrase list to be guessed, you can make new categories of your interest like fashion, music, cars, literature, etc. Vocabulary for kids or something like Christmas carols also would make good alternatives.
Just like its interesting name, the game has an equally interesting history to it too. As some of you rightly remember, this name comes from the original American game show that came on television between 1987 to 1990. It was produced by Bert Reynolds and Bert Convy (Burt & Bert Productions), along with the Kline and Friends. Directed by Richard Kline, this popular game show had many celebrities participating in it. Disney channel had produced two more versions of it – the Teen Win, Lose or Draw in 1989 and the recent Disney Win, Lose or Draw in 2014.
In 1987, this was brought out as a board game by the Milton Bradley Company. It was available in three editions: party, junior, and travel junior. Let us now look at two different ways of playing this game.
1. Considering You Have the Board Game Set
The Win, Lose or Draw board game set contains one game board, a dice, 24 colored pawns, timer, pencil, paper pad, white square pawn, ace-in-the-hole card, and a card box (9 items in all).
- It can be played between 4 or more players.
- Decide who will be the sketcher (the one sketching the clues) and the others will be guessers.
- The ssketcher will keep on changing.
- Place the Ace-In-The-Hole card in the center of the board. Keep the colored pawns on it.
- All the items (pencil, paper pad, timer, die, white square pawn, card box) should be kept with the sketcher.
- There are spade spaces and colored square spaces marked on the board.
- The sketcher keeps the white square pawn on one of the spade spaces and begins the game.
Categories of the words/things to be guessed:
- TV Shows
- Famous Phrases
- Music Stars
- Food and Drink
- The sketcher should look at the first thing/phrase on a card, without taking it out of the box (It is a front card in the box; section A of the card is seen).
- He/she will announce the category of the thing/phrase to be guessed. For example, if it is a word or phrase from a movie title, the sketcher will say "Movie".
- He/she will then flip the timer and begin drawing the object or any clues, helping the guessers guess the correct name or phrase.
- No letters, words, or symbols can be used while sketching.
- However, dollar ($), arrow, or plus (+) signs are allowed.
- The sketcher decides whether the guesses are correct or not.
- When a clue or part of the phrase is correctly guessed, it can be written on one side of the paper.
- In order to help the guessers, the sketcher can draw an "ear" to imply that the word "sounds like" and then draw the further clues.
- The sketcher is not allowed to talk while drawing.
- All the guessers can shout out the clues/words that they guess, all at once.
The guesser, who makes a correct guess before the time is up, can earn a colored pawn (only of a color he/she already does not have).
If more than one guessers give correct answers at the same time, then both of them collect a colored pawn (only of a color they already do not have).
Then, if the sketch is rightly guessed, the sketcher also picks up a colored pawn (of the color the white square pawn lands on). For that, he/she rolls the dice.
Thus, the white square pawn can now be moved that many spaces (as the number on the dice) in a clockwise direction. If it lands on a spade space or a colored space (of which the sketcher already has a pawn), no colored pawn can be collected by him/her.
The word/phrase still continues, and the next sketcher (on left-hand side) draws clues for it.
Nobody collects any colored pawns in this case.
Of course, the sketcher cannot be a guesser here, as he/she knows the word.
The word/phrase continues either till the guessed answer is correct or until all the potential guessers are exhausted.
This completes one round of the game. Now, the roles change. The sketcher now becomes a guesser, and the person to the sketcher's left becomes the new sketcher. All the players continue to rotate as sketchers and guessers. Meanwhile, everyone has to collect all four different-colored pawns (one each).
To win the game, a player has to collect the Ace-in-the-hole card, kept in the center of the game board. For this, a player has to correctly guess a sketch first. The sketcher then rolls the dice and accordingly moves the white square pawn on the given path. If the pawn comes to a spade space, the player, with all four colored pawns, can collect the Ace-in-the-hole card and thus win the game!
2. TV Game Show Version
If you don't have a ready set, you can easily create your own. Or you can try the original TV game show version. This method is called the Team Play.
List of essentials for this version
- Pad or blank sheet of paper (big enough to draw more than one object/clue)
- A marker
- A list of words, phrases, or things to be guessed; divide them into separate categories. Please make separate chits of these items.
- A stopwatch (set for 1 minute) or a sand timer.
- A dice. Or you can decide beforehand which team goes first.
- Food and Drinks
- There can be 3 to 6 players.
- Divide the players into two teams. (The game show had two teams of three with two celebrities in each team. You may want to pose as one!)
- Roll the dice and decide which team goes first.
- Select a sketcher from that team, and the rest will be guessers (set for 1 minute)
- The sketcher will choose a chit, see the word/phrase, and announce the category. He/she will start the timer and begin drawing.
- The opposing team will keep a watch on the timer.
- All team players, like in the board game version, get to be sketchers one after the other.
- The rules for drawing sketches are the same as in the board game.
- Once the word is guessed correctly, the other team will take a new word/phrase for sketching.
If the sketcher's team gets the word correctly in the given time limit, they score a point.
If the sketcher's team cannot guess it right in the given time, then the opposing team gets 10 seconds to make one guess.
If the opposing team makes a correct guess, they score one point and begin with a new word/phrase.
If neither of the team can guess the word, the opposing team gets a new word/phrase and starts afresh.
The teams keep on playing alternatively. The team that gets first eight correct guesses, wins the game.
It may sound complex at first, but it becomes easy once you get the hang of it. And in a board game, it's all about the little tricks you find out as you play it over and over again. Oh, but if it's your sketches that don't let you win, it'll take some time for you to know not just the "where", but also the "how" to draw a line!